Town: Odíhg Y̼enj̼íhrriq

Odíhg Y̼enj̼íhrriq

Odíhg Y̼enj̼íhrriq
Example Tauric architecture.
StateKingdom of Hobben
ProvenceEvwåschyothäb Provence
RegionSāth Thaŵy Steppe
Founded1302
Community LeaderAutocrat Lilàbíh Carew Hanford Williams
Area4 km2 (1 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation4902 m (16082 ft)
Average Yearly Precipitation188 cm/y (74 in/y)
Population1167
Population Density291 people per km2 (1167 people per mi2)
Town AuraIllusion
Naming
Native nameOdíhg Y̼enj̼íhrriq
Pronunciation/j̼en/ /ˈj̼ɪ̞rriq/
Direct Translation[pirate] [ethic]
Translation[Not Yet Translated]

Odíhg Y̼enj̼íhrriq (/j̼en/ /ˈj̼ɪ̞rriq/ [pirate] [ethic]) is a subtropical Town located in the Evwåschyothäb Provence of the Kingdom of Hobben.

The name Odíhg Y̼enj̼íhrriq is derived from the Tauric language, as Odíhg Y̼enj̼íhrriq was founded by Lilàbíh Carew Hanford, who was culturaly Tauric.

Climate

Odíhg Y̼enj̼íhrriq has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 21°C (69°F). Odíhg Y̼enj̼íhrriq receives an average of 188 cm/y (74 in/y) of precipitation, most of which comes in the form of rain during the fall. Odíhg Y̼enj̼íhrriq covers an area of nearly 4 km2 (1 mi2), and an average elevation of 4902 m (16082 ft) above sea level.

Overview

Odíhg Y̼enj̼íhrriq was founded durring the early 14th century in summer of the year 1302, by Lilàbíh Carew Hanford. The establishment of Odíhg Y̼enj̼íhrriq was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Odíhg Y̼enj̼íhrriq's construction back out of the project. Lilàbíh Carew Hanford pushed on reguardles, and Odíhg Y̼enj̼íhrriq was finished, but starts off as a terible place to live.

Odíhg Y̼enj̼íhrriq was built using the conventions of Tauric durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Odíhg Y̼enj̼íhrriq is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Odíhg Y̼enj̼íhrriq is buildings are arranged arround a network of broad worn bedrock streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The town rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Odíhg Y̼enj̼íhrriq's millitarily questionable fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Odíhg Y̼enj̼íhrriq seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are reading. The entire town feels like a library, with those not reading remaining quite to not disturb those who have their nose in a book. The longer you remain in Odíhg Y̼enj̼íhrriq the more you start to wonder if you’ve entered some strange open-concept University rather than a town, but you can’t quite say such with certainty.

Civic Infrastructure

Odíhg Y̼enj̼íhrriq has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Y̼enj̼íhrriq.

Odíhg Y̼enj̼íhrriq has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Y̼enj̼íhrriq has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Y̼enj̼íhrriq has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Y̼enj̼íhrriq has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Y̼enj̼íhrriq's public wards, blessings, and other arcane systems.

Odíhg Y̼enj̼íhrriq possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Odíhg Y̼enj̼íhrriq has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Odíhg Y̼enj̼íhrriq has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Odíhg Y̼enj̼íhrriq's town hall was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

Due to the actions of local Kami, spring is short in Odíhg Y̼enj̼íhrriq.

The Herd Animal, Stag near Odíhg Y̼enj̼íhrriq are known to be quite timid.

Odíhg Y̼enj̼íhrriq's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local toxin to channel Conjuration energies of tier 1 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4691 m2
    • Cattle and Similar Creatures: 291
    • Poultry: 3501
    • Swine: 233
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 116

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 3
  • Potion Sellers: 1
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 7
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 4
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

353 of Odíhg Y̼enj̼íhrriq's population work within a Foundational Occupation.

791 of Odíhg Y̼enj̼íhrriq's population do not work in a formal occupation, but do contribute to the local economy. 23 (2%) are noncontributers.

Points of Interest

Odíhg Y̼enj̼íhrriq makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

Almost every community has some problem with bandits and highwaymen, but Odíhg Y̼enj̼íhrriq is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.

The the a bevor of Chronomancy, an a bevor imbued with great amounts of Chronomancy energies was created in Odíhg Y̼enj̼íhrriq by in time immemorial, reportedly some time during the late 2nd century.

History